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- SONIC CD SOUNDTRACK CHANGE SEGA CD MOVIE
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That would have turned Sonic CD into a much better showcase for the system overall (in addition to making the game look better in its own right), still lacking in really showing good use of the scaling/rotation abilities (or PCM for SFX or added CPU resource) but at least showing off the multimedia capabilities better. Or do that on top of the soundtrack change (or just the intro/ending -which would be tied to those FMV sequences anyway). In that line, a rather significant application of that resource would have been to obtain the source cinematic animation for the intro/ending sequences and re-encode them in the far superior video formats SoA was developing. The multimedia studio was a lot more than just audio though, a big part of it was tied to FMV/streaming video (and the like). because you just invested a million dollars into a digital recording studio to provide content for your new Next Level CD game platform, so you'll make any excuse possible to justify your over-blown investment. But to be honest, the game critics were always very kind to me and my collaborators, so a little bad press ain't the end of the world! From that perspective, I can't blame them.
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SONIC CD SOUNDTRACK CHANGE SEGA CD MOVIE
AND… they had all been playing the Japanese version for weeks or months before our version hit the streets, so it was like we replaced the music to Star Wars after the movie had been out for a while. Spencer Nilsen: Again, I think critics were looking for reasons to bash the game, and so many critics are hardcore, loyal fans so there are not very objective.
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Did you ever think a simple change in music would spark such a reaction? Sega-16: GameFan Magazine supposedly bashed the game upon its North American release, citing the soundtrack change as its primary reason. Honestly, I've had hundreds of people tell me that they LOVE the score I wrote for that game, and I'm sure the Japanese version has tons of fans as well, so everybody wins in the end… as it should be! After all… IT'S ONLY A GAME!! I think the controversy surrounding the two versions of the game soundtrack were really blown out of proportion. I thought it would be a fun twist to have female voices supporting the gameplay as almost a subliminal hook. In that game we are introduced to new characters, including Sonic's female counterpart Amy Rose, or Princess Sally as she was known in the US version. Adding the female vocalists (San Francisco jazz vocal trio Pastiche) to the project was an experiment that, by all indications, worked really well. My impression was that the American marketers at Sega Of America wanted something a little more musically rich and complex, along with a theme song that they might get some mileage out of, while trying to promote the game. They really represent two completely different musical philosophies and approaches. Spencer Nilsen: Yes, I've heard many different opinions about which score is better, but I think it's a ridiculous argument. Why did Sega decide to rescore the game at the last minute? Sega-16: You undoubtedly know about the controversy the music for Sonic CD has spurred in many fans who really loved the original Japanese soundtrack. "Korama's patches active!" appearing on screen when launching the game.Spencer Nilsen mentioned it in our interview (which will be back online soon):
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Alternatively, you can install the patches into by selecting the Already installed option to patch the game. D:\) or the game folder, afterwards the launcher will then ask you to create a new folder to install the game with the patches. Select the Select source option from the menu to install from the disc or the folder containing the game's files, then you will be asked to find the drive letter where the disc is located (e.g.
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